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Project highlights

Real Time Tactical Strategy in Unreal Engine 5

Project Taurus is a Blueprint driven Unreal Engine 5 RTS prototype designed to test how squad based tactical systems can operate in a fully 3D environment. The project focuses on AI decision making, environmental analysis, movement coordination, visibility simulation, and real time player control.

Built with Unreal Engine 5, Blueprints, Nanite, behaviour/state logic, custom spatial queries, dynamic navigation, animation blending, and tactical squad control systems.

Visual assets and environment content were provided by the projects art director. gameplay systems, squad logic, AI behaviour, and tactical mechanics were designed and implemented by me.

Volumetric Fog of War

A fully dynamic 3D fog of war system simulates true battlefield visibility:

  • Combines top down depth sampling, texture projection, and line of sight raycasting from AI controlled pawns.
  • Supports volumetric occlusion and real time updates based on unit movement and environmental changes.
  • Optimized to balance fidelity and performance in large scale tactical scenarios.
image of open office space (hr tech)
image of open office space (hr tech)

Squad Based AI Control

Intelligent squad behaviour with high level control:

  • Multi-unit squads respond to simple user commands like Follow, Hold Formation, and Spread Out, using underlying algorithms for spacing and cohesion.
  • Dynamic formation logic ensures units behave believably in narrow corridors or open fields, adjusting in real time.

Cover Finding & Spacial Analysis

AI cover seeking logic elevates battlefield strategy:

  • Real time spatial mapping calculates the best available cover, taking into account unit orientation, enemy position, and incoming fire lines.
  • Directional threat analysis ensures units favour meaningful cover, not just proximity based hiding.
image of open office space (hr tech)
image of open office space (hr tech)

Fluid Squad Animation

Realistic animation blending for group movement:

  • Units share animation state data to synchronize transitions, stops, turns, and engagement postures.
  • Path smoothing and predictive movement logic eliminate jitter and ensure squads move like cohesive, trained teams.

Combat AI Behavior

Tactically reactive combat logic:

  • AI soldiers respond to suppressing fire, take initiative under threat, and choose between retreating, flanking, or holding position.
  • Behavior trees and state machines coordinate individual reactions with broader squad intent.
image of open office space (hr tech)
image of open office space (hr tech)

Dynamic Pathfinding

Environment aware navigation:

  • Units find the shortest navigable path in a changing 3D space using custom pathfinding algorithms.
  • System adapts to terrain alterations, destructible environments, and moving obstacles in real time.