


![[background image] image of a digital display screen with marketing visuals (for an ai marketing tech company)](../images/photo_2023-12-16_18-11-49.jpg)
Project highlights
Project Taurus is a Blueprint driven Unreal Engine 5 RTS prototype designed to test how squad based tactical systems can operate in a fully 3D environment. The project focuses on AI decision making, environmental analysis, movement coordination, visibility simulation, and real time player control.
Built with Unreal Engine 5, Blueprints, Nanite, behaviour/state logic, custom spatial queries, dynamic navigation, animation blending, and tactical squad control systems.
Visual assets and environment content were provided by the projects art director. gameplay systems, squad logic, AI behaviour, and tactical mechanics were designed and implemented by me.
A fully dynamic 3D fog of war system simulates true battlefield visibility:


Intelligent squad behaviour with high level control:
AI cover seeking logic elevates battlefield strategy:


Realistic animation blending for group movement:
Tactically reactive combat logic:


Environment aware navigation: